If the mod author makes an update, it will overwrite your changes here. – If you want to edit something, make sure you make a copy. You can checkout how it was made and learn more about making your own. If you have subscribed to a mod from the Workshop, you can find the files locally at: Program Files (x86)\Steam\steamapps\workshop\content\329130 Once the mod is uploaded, add a description, or upload more images for it on the Workshop page. You should also have a 400 x 400 preview.png file in the mod folder, otherwise when the mod is published on Steam there will be no preview image. If you have a mod that you want to share, you can Publish it to the Steam Workshop, by clicking the Publish button in the Reassembly mod window. Mods on top of the in-game menu take presidence.įor each thing I want to edit or test in the game, I have a separate mod for. It’s easy to turn them on or off as needed. So you can make all sorts of changes to the game without messing-up the original game files. Any files placed within a mod folder will replace the default files when Reassembly loads. Inside the mods folder you would make a folder for each mod you want to create, ie “ My awesome Mod“. You can also create and load your own modded files locally.Ĭ:/ Users / your name / Saved Games / ReassemblyĬreate a new folder here, and label it mods. Reassembly is a 2d top-down space ship designing and blow-upping faction based roaming Cool Game. Holy poo poo is it soul crushingly addictive. Zombies in Space is Here Make a Local Mod: Reassembly (formerly known as Gamma Void) just released on Steam Feb 19th - it was a Kickstarted game. If you want to download and checkout my mod files, you can download a whole bunch here. This includes all my published mods as of 7-17-2015. So far the main things I have messed with are editing all the ships, you can find info on that here.Īnd cvar.txt edits, you can find info on that here. You can Subscribe to my mods in the Steam Workshop. There are also some good guides on the Steam Guides section. If you screw something up, you should see an error in the mod menu.įor notes on how to make a mod, check out Arthur’s notes Here. The game also has error-checking on mods. Also, if something breaks, it’s much easier to trouble-shoot if you can just turn a mod off, rather than having to figure-out which files you edited. If Arthur updates something with the game, the original files may get updated – overwriting any changes you tried to make. This section will include some of the mods I’ve messed with as well as tips and tutorials for editing your own files.īest practice is to Never Edit the Original Game Files – Use a Local Mod Whenever Possible. You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven’t even figured out yet. (on Mac, use TextEdit, or you can download TextWrangler.) Seems to be working pretty well.Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple Text editor like Notepad . My ship produces small bases, so I can maintain control over sectors, and the other mothership just rapid-fire produces all the small/medium ships it can. So your fleet is still collecting the same amount of R, it's just not all going to your ship anymore.įor these reasons, I typically only build one other ship with a factory, and I like to use kind of a mothership/swarm fleet approach. If any ships in your fleet have factories, they become the priority for R transfers. Part of how "you collect R" is by your child ships giving their supply to you. It was odd to me that with so many factory ships around me, I couldn't collect R anymore. it's a bit tedious if you have multiple child ships with factories. Since I am still early on in the game, I didn't wan to lose R to my factory children, so I stopped making children with factories all together =Oĭo I have to try to catch each one and make sure they are set properly when they spawn, and then just never touch them again because I won't be able to track them down?Įither that, or remove everything from your design inventory that you don't want them to build. I realize I can let the children make their own children and let them go for C, but was wondering if there is some kind of penalty to that. It seemed that the children settings of my child ships with factories were not consistent- do I have to try to catch each one and make sure they are set properly when they spawn, and then just never touch them again because I won't be able to track them down? I followed the tutorial and made a ship that could spawn more ships, and was confused at the outcome. I am wanting to know more about fleet mechanics. I wanted to know if anyone here could suggest a guide or video for me before I go out looking on my own. Hey guys, glad to see there's a Sub for this.
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